Project 4

The disoriented  project was created to be integrated into a  hypothetical Indie game . This was yet another assignment in my first year at access Creative College.  I received a brief from one of my classmates. The aim was to create a character and a world in which they would live in within a PEGI 16 game. I took inspiration from Monument Valley and Steven Universe , creating a character which would go on a journey to find the pieces of their outer shell. They are made of crystals which allow them to transfigure into certain animals. `At the end of the gameplay the protagonist realises their true form is within these shells.

The game focuses on visual storytelling as so I explicitly tried to create beautiful scenic  locations to where the players would travel to and experience.The name Disoriented stems from the confusion of which the character feels about their true self.

Disorientated Character Turnaround

Disoriented Character Itterations

Disoriented Character Silhouettes

Disorientated Character Sketches

Disoriented Character Turnaround sketch

Disoriented Character Transformation

Disorientated Transformation concept

Disoriented Transformation concept 2

Disoriented Character Concept

Disorientated concept sketch 2

Disoriented Concept sketch 3

Disoriented Concept Sketch 4

Disorientated Alternate Concept

Disoriented Animal Concept

Disoriented Environment Concept

Disorientated Environment Concept 2

Disoriented Environment Concept 3

Disoriented Environment Concept 5

Disorientated Environment Concept 6

Disorientated Environment Concept 7

Disoriented Gameplay Concept

Disoriented Gameplay Concept 2

Disoriented Prop Concept

Disoriented Environment Thumbnail

Disorientated Cover Design

Disoriented 3D Block Out

Disoriented Environment Thumbnail